XRHQ is a curated library of real-world VR, AR, and spatial computing deployments. This guide will help you submit a case study that gets approved quickly.
XRHQ catalogues organizational 3D and spatial deployments — who deployed what, where, and to what effect. A project is in scope when all four of these hold.
Immersion is not the gate — it is a descriptor recorded on a spectrum. A flat panel is fine. Vendor language ("immersive", "hologram", "metaverse", "XR-ready") is never the test.
A real-time 3D scene, spatial model, or immersive media.
Deployed by a company, public body, or institution.
Training, operations, design, marketing, visitor experience, therapy, wayfinding, and so on.
A deployed instance solving that objective in a real setting.
This is the one that decides most cases. We are not a vendor directory — we record what an organization did with a technology, not what a technology can do.
When genuinely unsure, an honest skip beats a forced fit. Do not stretch a flat-panel 2D deployment into an experience type to make it fit — a moderator rejecting it downstream costs more than your skipping it.
Once a project is in scope, these are what separate a strong entry from a thin one.
The best entries read like factual project reports, not marketing copy. Describe what was built, who it was for, and what outcomes were observed. Avoid superlatives and promotional language. Let the work speak for itself.
Before submitting, search XRHQ to see if the deployment is already listed. If it is, you can suggest edits to the existing entry instead of creating a new one. Multiple entries about the same deployment are merged during moderation.
A complete submission helps us review it faster. Fill in the required fields listed below, then add as much as you can across each tab — hardware, software, outcomes, and sources all make an entry more useful to the people who read it.
Your submission must include at least these fields to be reviewed.
Fill in the form with your project details — the narrative, taxonomy, hardware, software, and sources.
Our moderation team reads every submission. We may edit it, ask you for more detail, publish part of it, or decline it. We will email you the outcome.
Once approved, your project goes live on XRHQ and becomes part of the global evidence base for immersive technology.
Submitting grants XRHQ a licence to publish what you send. The short version is below; the submission terms are what actually applies, and you accept them each time you submit.
You keep the copyright in what you write. You give us permission to publish and edit it, and to let anyone else reuse it under Creative Commons Attribution 4.0 — including commercially. Images and video you upload are shown with your permission but are not placed under that licence.
Your entry is credited to your XRHQ profile on the site. But when other people reuse the content under CC BY, the name they must credit is XRHQ, not you individually. Tell us if you would rather be credited differently, or not at all.
Ask us and we will take your submission off XRHQ. The permission you gave does not end, though — anyone who already received the content under CC BY keeps that licence. Removal changes what XRHQ shows; it cannot recall a licence already circulating.
Help build the world's most comprehensive library of real-world immersive technology deployments.