XRHQ

XRHQ reference

Hardware glossary

Understand the equipment, how it presents visuals, and where the processing happens.

Visual output

Flat Display (2D)

A conventional screen presenting the same view to both eyes, without stereoscopic depth.

Can show interactive 3D content. Excludes worn displays and projection.

Example: A tablet showing an AR model.

Head-Mounted Display

A display worn over the eyes to present visual content.

Does not imply VR, stereo, passthrough or optical see-through.

Example: A headset or display-equipped smart glasses.

Head-Up Display

A display presenting information in the user’s forward view without requiring them to look down.

Use for non-head-mounted installations; worn displays use Head-Mounted Display.

Example: A vehicle windscreen display.

Projection

Visuals cast onto a surface by a projector.

Can be mono or stereo; record stereo viewing separately when confirmed.

Example: A projected immersive room.

Stereoscopic Display

An external screen that gives each eye a different view to create perceived depth.

Includes glasses-based and glasses-free screens. Excludes headsets and stereo projection.

Example: zSpace learning systems.

Volumetric Display

A display that creates imagery at positions within a physical volume.

Do not use for stereo panels or LED stages.

Example: A swept-volume display.

Equipment

Head-Up Display

Equipment that puts information into a person’s forward view.

For example, a vehicle windscreen display; classify worn displays separately.

Headset

Equipment worn over the eyes to present visual content.

Does not by itself establish VR, stereo, or how the device is powered.

Interactive Kiosk

A fixed station where people interact with a screen or controls.

Classify its actual display separately.

LED Volume

An arrangement of large LED screens forming a backdrop or surrounding environment.

Volume describes the stage arrangement, not volumetric imagery.

Mobile

A smartphone used as part of the experience.

Set Flat Display only when its screen is actually used for viewing.

PC

A desktop or laptop computer.

Describes the computer, not its screen or how another device uses its processing.

Physical Simulator

A physical mock-up used to practise or simulate an activity.

Examples include a cockpit or driving rig; its visual output varies.

Projection

Equipment that casts images onto a surface.

Can support ordinary or stereoscopic projection.

Smart Glasses

Glasses with computing features such as a camera, audio or a display.

Some smart glasses have no visual display; do not assume Head-Mounted Display.

Tablet

A handheld computer with a larger touchscreen.

A tablet can display AR on an ordinary flat screen.

Volumetric Display

Equipment that creates imagery at positions within a physical volume.

Not a synonym for a stereo screen, LED volume or simulated hologram.

Compute

Built-in compute

Processing happens in the device itself.

External compute

Processing is supplied by a separate device; the exact kind is unspecified.

PC compute

A separate desktop or laptop supplies processing for this device.

Phone compute

A separate phone supplies processing for this device.

Console compute

A separate console supplies processing for this device.

Tablet compute

A separate tablet supplies processing for this device.

Stereo viewing

Glasses-based

Separate stereo glasses deliver a different view to each eye from a screen or projection.

Glasses-free

The display delivers different views to each eye without worn glasses.

Head-mounted stereo

A worn display delivers separate views to the two eyes.

Peripherals

Haptic Glove

A glove that provides touch feedback to the hands or fingers.

Does not imply an integrated visual display.

Haptic Suit

Wearable equipment that provides touch feedback across the body.

Does not imply an integrated visual display.

Omnidirectional Treadmill

A walking platform supporting movement in different directions while staying in place.

A movement peripheral, not a visual output.