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Entertainment & Media

AREA15 used free-roaming VR to take visitors on a shared space voyage

Interstellar Arc combined physical sets and a virtual starship in a 20,000-square-foot Las Vegas venue for an hour-long group adventure.

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AREA15 hosted Interstellar Arc, a free-roaming virtual reality attraction that used a shared virtual starship to give visitors an interactive science-fiction journey. Created and operated by Felix & Paul Studios, it combined physical sets with VR in a purpose-built 20,000-square-foot venue at AREA15's Zone 2: The Terminals in Las Vegas, Nevada.

Guests wore Meta Quest 3S headsets and physically walked through a real-time 3D environment built in Unreal Engine, rather than experiencing it seated or from a fixed position. The attraction's own site described it as combining "a physical set larger than four basketball courts with free-roaming VR that accommodates hundreds of visitors per hour." Felix & Paul Studios used a redirected-walking technique it called a virtual centrifuge - described by its creators as a Mobius-strip approach that reorients visitors across every axis to unfold a rectangular physical room into a continuous virtual loop. Perfecting the centrifuge illusion took roughly 18 months of the project's three years of development.

The hour-long narrative cast guests as passengers departing a 25th-century lunar spaceport, entering cryogenic sleep and awakening 262 years later as their ship approached Arcadia (based on the real exoplanet Ross 128b), 11 light-years from Earth. It was a shared multi-user experience: guests saw each other as avatars inside the virtual starship, interacted with objects by hand, collected in-world items toward a score, and were guided by a synthetic-intelligence fox character called the Diplomat. The venue ran daily departures every 15 minutes from noon to 9 p.m. for guests aged 8 and over, and was operated as a wheelchair-accessible experience with seated-mode options. It was also marketed as a corporate and incentive events venue, with buyouts from $30,000.

Felix & Paul Studios broke ground on the venue on 2 December 2024, announcing a fall 2025 opening with financing from Export Development Canada, BDC, SODEC and National Bank of Canada's Creative Industries Group. The attraction opened on 22 October 2025 with adult tickets from $54. In 2026 it won an AWE Auggie Award for Best Location-Based Entertainment.

The Las Vegas deployment ended in August 2026. The VR Collective reported on 20 August that ticket sales had stopped on 18 August, the booking site listed no departures and the attraction was marked temporarily closed. The exact final operating day was not established in the available reporting. In September, AREA15 CEO Winston Fisher confirmed the closure to the Las Vegas Review-Journal while saying discussions about a possible reopening were under way. The shutdown coincided with employee reports that Felix & Paul Studios had closed; no formal explanation from the studio was available in the cited reporting.

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What I'd say is, it's done. There are discussions to see if there's ways to reopen it.

This show is really the combination of everything we've ever learned about how to create a futuristic, groundbreaking virtual reality experience.

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