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Romania
Culture & Heritage

ARTBYTE Uses VR to Explore Bucharest’s Historic Squares

ARTBYTE uses VR to help visitors explore Bucharest’s Palace and Revolution squares as part of a cultural education project.

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Asociația ARTBYTE developed “București: Memoria în Realitate Virtuală” (Bucharest: Memory in Virtual Reality), a cultural education project that uses VR to explore Palace Square and Revolution Square in Bucharest. The project aims to prompt questions about history by letting participants examine familiar places through their buildings, proportions and atmosphere.

Participants use VR headsets, and a project-team interviewee describes going outside to Revolution Square as part of the experience. A free public presentation was scheduled at the National History Museum of Romania (MNIR) on 17 October 2026.

Testing and participation

The sources report several measures of project activity, with different populations and reporting dates:

  • MNIR reported on 14 October 2026 that 357 direct beneficiaries, including children, adolescents and adults, had participated in project activities and tested the VR experiences.
  • In a DCNEWS RO interview published on 17 October 2026, a project-team interviewee said the team had visited 10 Bucharest high schools across the city’s six sectors to test the experience before the opening.
  • The same interviewee reported 356 feedback responses from young people following school testing.
  • The interviewee also described a 15-person development team with roles including programming, 3D modelling and design.

Funding and partners

ARCUB – the Cultural Centre of Bucharest Municipality – funded the project through its 2026 “București în premieră” cultural programme. The named project partners were:

  • MNIR, also the venue for the scheduled public presentation.
  • The National Cotroceni Museum.
  • The Bucharest School Inspectorate.
  • The Bucharest Museum of Communism.

Proud to Be Romania supported organization and coordination of the public presentation.

Quotes

“We did not want to make a history lesson in VR, but to offer people the chance to look at a familiar place with different eyes. When you see the proportions, buildings, details and atmosphere of an era, questions arise naturally - and that is exactly where the conversation about history begins.”

“You do not need to come with your history lesson learned. Just come and try it. Put on the headset, look around and see what questions arise. For us, that is the moment when the project achieves its purpose.”

“We can tell stories about history, we can read about it and we can look at photographs, but we wanted to go further: to give people the opportunity to see the places, observe the changes and, for a few minutes, feel that they are there. We can talk about experiences, but technology now allows us to see and better understand the things that happened. When you enter the VR experience, history no longer remains just information on a page. The space begins to take on proportions, sounds and context”

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