XRHQ
StudyUncontrolled study

Children’s Hospital of Richmond at VCU Finds Lower Fear Scores After Preoperative VR

In 80 children aged 6–15, self-rated distress and fear were lower just after preoperative VR in a study without a control group.

United States
Virginia
Healthcare
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Rendering of a virtual playroom with a teddy bear, sofa and large windows.
Rendering of a room filled with toys and items children would find familiar, one of the virtual reality worlds designed by VCU researchers.

Evidence at a glance

Design
Uncontrolled study
Population
80 children aged 6–15 scheduled for elective surgery at Children’s Hospital of Richmond at VCU. The study also gathered assessments from 65 parents or caregivers and 29 preoperative nurses.
Study sample (participants)
80
Comparator
No comparator reported
Study published

Source-reported findings

Research data points (26)

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Children’s Hospital of Richmond at VCU tested whether a short virtual reality session could fit into routine care for children waiting for elective surgery. In a quality-improvement study from October 2023 through June 2024, 80 children aged 6–15 used VR in the preoperative holding area. Researchers compared each child’s scores before and immediately after the session. There was no concurrent control group.

Children wore a Meta Quest 2 headset and could explore a virtual playroom or a beach scene built in Unity. They could interact using their gaze or a controller. The team refined the protocol across five improvement cycles, adding a tablet view so caregivers could see what their child saw. Sessions lasted a median of nine minutes, with an observed range of five to 20 minutes.

Changes immediately after VR

Abu Rukbah and colleagues reported the following changes among the 80 children between baseline and the immediate post-session assessment.

  • On the 0–10 self-rated distress scale, the median within-child decrease was 2 points. The group median fell from 3 to 1.
  • On the 0–4 Children’s Fear Scale, the median within-child decrease was 1 point. The group median fell from 1 to 0. The scale was originally validated for ages 7–12.
  • Mean heart rate fell by 5.8 beats per minute, and mean systolic blood pressure fell by 4.1 mmHg.

Caregiver anxiety scores were mixed. Among 65 parents or caregivers, scores fell for 35, stayed the same for 15 and rose for 15. The group median stayed at 14 on the six-item State-Trait Anxiety Inventory.

Feedback and practical use

  • In post-session feedback, 71 of 80 children (88.8%) said VR helped with their anxiety, and 73 of 80 (91.2%) said they would use it again. Among parents or caregivers, 62 of 65 (95.4%) said they would recommend it.
  • In surveys during the study, 82.8% of the 29 participating nurses rated the system extremely easy to manage, and 27 of 29 (93.1%) felt it enhanced patient care. All 29 would recommend it for pediatric procedures. Two reported a workflow disruption.
  • The authors reported no equipment failures across 80 sessions at the study site. Setup averaged 7.2 minutes in the final cycle. Three of the 80 children had minor adverse effects.

What the study can establish

The single-site study describes how VR fit into the preoperative workflow and how scores changed over one session. With each child’s baseline as the only comparator, the study leaves open how much of the change came from VR, settling in the holding area or other aspects of care. Its immediate assessments also leave open whether the changes lasted through anesthesia induction or recovery.

The authors reported no specific funding and declared no competing interests.

Quotes

“Rather than running a one-off experiment, we built a custom, child-friendly VR experience and spent 9 months making it part of routine care in the preoperative holding area at CHoR.”

“It’s important to note that it complements, rather than replaces, other care. We see VR as an option alongside existing approaches, not a substitute for medication when a child needs it.”

“In a busy children's surgical unit, a short virtual reality session proved easy for nurses to run, was safe, and was very popular: nine in ten children wanted to use it again, and nearly every parent would recommend it. Children's self-reported distress and fear were lower after the session than before it. Because this was a quality-improvement project without a comparison group, we cannot yet say how much of that improvement comes from virtual reality itself, and a controlled trial is the essential next step.”

Institutions, funding and conflicts

Research institution
Children’s Hospital of Richmond at VCU

Study Summary

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