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DeploymentPilot

Häme University of Applied Sciences Pilots VR Warehouse Onboarding

Häme University of Applied Sciences piloted a VR warehouse where logistics workers and students could practise common tasks.

Finland
Education
#DigitalTwin
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Three panels show a warehouse with pallets and workbenches, a rough 3D model of the same space, and a finished digital rendering.
Three views of the warehouse show the real space on the left, a rough model in the middle, and a digital twin built with a game engine on the right.

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Häme University of Applied Sciences (HAMK) built and piloted Virtuaalivarasto, a virtual warehouse for introducing logistics workers and students to warehouse tasks. HAMK Tech led the work through the VIVA project with logistics partner LIMOWA ry. The European Union co-funded the wider project through the European Social Fund Plus, and HAMK lists the Häme ELY Centre as a funder.

Warehouse exercises

HAMK built the simulation in Unreal Engine from a 3D model of Tavastia’s logistics training warehouse and chose standalone Meta Quest 3 headsets to run it. In its March 2026 closeout article, HAMK reported support for 16 languages.

The app has four exercise sets.

  • Spot rubbish and objects left in walkways and emergency exits.
  • Sort waste.
  • Identify packaging errors on pallets.
  • Pick orders.

Pilot testing and feedback

Visitors first had the chance to try a limited build at HAMK’s Technology Day in Hämeenlinna on 17 September 2024. HAMK listed December 2024 to January 2025 and March 2025 as planned windows for development testing, and August to December 2025 for testing the finished app. Visitors also tried the app at logistics education events on 2–3 October 2025 at Satakunta University of Applied Sciences’ Merimäki site in Rauma.

In its February 2026 closeout report, HAMK said several dozen people took part in the pilots, including employees, students and others in the logistics sector. The report puts the average time available to try the app at 20 minutes per tester. In feedback reported by HAMK, participants described VR as a clear, visual and safe way to get familiar with warehouse work. HAMK used pilot observations and spoken feedback to revise transitions between tasks and update the virtual guide’s instructions.

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