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Kelvin Grove State College extends portable VR lessons from senior into middle school

The Brisbane college currently runs 18 headsets across three portable cases, with lessons spanning IT, history, science and visual arts.

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Kelvin Grove State College student using a VR headset and controller in a classroom
Kelvin Grove State College has identified immersive learning as a way to help students develop 21st century skills.Photo: Kelvin Grove State College

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Kelvin Grove State College, a P-12 public school of almost 3,700 students and 400 staff in inner-Brisbane, Queensland, has adopted Mindflight7's XR Lab - a portable, subscription-based VR platform combining headsets with a curriculum-aligned content library, teacher professional development, on-site technical support and an AI-powered lesson-plan tool (SmartHub). The school switched to XR Lab from a previous VR platform after finding content management posed challenges for teachers and after security concerns. Use began in the school's IT faculties and senior school, has since spread into history, science and visual arts, and is now filtering down into the middle school (Years 7-9). The college currently holds three portable cases with 18 headsets and expects to need more cases as use grows. Reported classroom uses include immersive history tours (for example the Colosseum), virtual science experiments, a school street-art crew using an in-platform application to perform graffiti art, and a virtual tour of the school's new Indigenous garden walkway created by Year 12 students. Mindflight7's programme offering also includes identifying Student VR Leaders to co-own the lab alongside teachers; the article does not state whether Kelvin Grove has taken this up.

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