XRHQ
United States
California
Entertainment & Media

Lucasfilm director uses VR headset for IMAX framing previews on Mandalorian and Grogu

Director Jon Favreau used a custom Vision Pro app to preview IMAX-aspect framing on set during production of Lucasfilm's The Mandalorian and Grogu.

#VirtualProduction

Ayda

Added on
Were you involved in this project?

Data Points (1)

This information is available to registered members of XRHQ. Sign up for free below.

Background

Filmmaker Jon Favreau, director of The Mandalorian & Grogu, has long been an advocate for using emerging technologies in film production. His work on The Lion King (2019) used VR headsets for pre-visualisation, and The Mandalorian TV series brought Industrial Light & Magic's StageCraft LED volume into mainstream filmmaking. For Lucasfilm's first theatrical Star Wars release in seven years, Favreau extended that approach to a different problem: framing IMAX-aspect shots on a conventional film set.

The deployment

Speaking at CinemaCon in Las Vegas in April 2026, Favreau revealed that he had used Apple Vision Pro throughout production as his primary tool for previewing IMAX-aspect framing on set. The director's challenge was that traditional production monitors cannot replicate the experience of watching a shot on an IMAX screen — and The Mandalorian & Grogu features over 49 minutes of expanded aspect ratio sequences shot specifically for IMAX and other large-format theatres.

To solve this, Disney developed a custom Vision Pro application that placed Favreau inside a simulated IMAX cinema, enabling him to view takes at theatrical scale and full aspect ratio while lining up shots. According to subsequent reporting by 9to5Mac, Vision Pro became the director's sole on-set viewpoint into how IMAX framing was being composed.

Hardware and software

  • Headset: standard, unmodified Apple Vision Pro
  • Application: bespoke in-house Vision Pro app built by Disney; described by Favreau as "a little bit of a software build on top of it" leveraging consumer-facing technology in an industrial capacity
  • Function: places the director inside a simulated IMAX auditorium to preview live or recorded takes at full theatrical aspect ratio

The film was shot entirely in California — primarily in the Los Angeles area, including soundstages associated with Manhattan Beach Studios — between June and October 2024.

Wider context

Favreau used the CinemaCon stage to make a broader argument: that consumer XR and gaming hardware now innovates faster than dedicated professional tooling, and that filmmaking can benefit from adopting it directly. He noted that the same production also used gaming hardware to drive its pre-production motion capture and pre-visualisation pipeline. The Mandalorian & Grogu releases in cinemas on 22 May 2026.

Quotes

So I'm making an IMAX movie and I'm looking at a TV screen. No matter how big your TV screen is, it's not an IMAX screen.

We built software so that I could pop on my Apple Vision Pro and be sitting in an IMAX movie theater and see the full aspect ratio when we're lining a shot up and I could watch that take and see what people will see.

There's so much great consumer-facing tech that could be utilized for film making in just the planning process. That's going to help collapse costs and it's going to also help you get more precise creatively.

Project Summary

This information is available to registered members of XRHQ. Sign up for free below.

Experience

Available to XRHQ members

Sources

Available to XRHQ members

Know more about this project? Help us fill in any missing details.

Edit this project →

SUBMITTED BY

Ayda

Were you involved in this project?

This write-up is free to reuse with credit — CC BY 4.0.