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Malaysia
Defense

Malaysian Army opens VR combat training arena to cut live-fire exercise costs

Squads of up to 12 work through 48 combat scenarios in a tracked hall the size of a basketball court, every session recorded for replay.

Ayda

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The Chief of Army speaks with soldiers wearing the VIRTSIM head-mounted displays, marker-covered tracking harnesses and instrumented weapons.
The Chief of Army speaks with soldiers wearing the VIRTSIM head-mounted displays, marker-covered tracking harnesses and instrumented weapons.Photo: Berita Tentera Darat Malaysia (BTDM)

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Background

The Malaysian Army (Tentera Darat Malaysia) runs an immersive virtual combat training facility at its Army War Game Centre (Pusat Olah Perang) inside Kem Syed Sirajuddin in Gemas, Negeri Sembilan. The Chief of Army, General Datuk Seri Zulkiple Kassim, formally inaugurated the Immersive Virtual Training Simulator (VIRTSIM) there on 14 August 2017, by which point the system had already been operating for about two months. Malaysia was the third country in the world to field it, after the United States and the United Arab Emirates.

The arena

Sessions take place in the centre's Visual Simulation Centre (Pusat Simulasi Visual), in a tracked hall roughly the size of a basketball court. Soldiers walk, run and take cover on foot inside that space while the system renders a matching three-dimensional environment around them and reproduces their real body movements as virtual avatars. Because the terrain, weather and layout are software settings rather than physical ground, the Army can put a section into conditions it could not otherwise reach, and switch between them in minutes.

How a session runs

Between eight and 12 soldiers train together in a one-hour scenario, drawn from a library of 48 that the training team tailors to its own plan. Settings include villages, built-up areas, crowded public spaces and desert. The system records everything each participant does from every angle, so the section can watch the run back afterwards and work through its mistakes — and because the rounds are simulated, a badly executed drill costs nothing but time.

The equipment

  • Head-mounted displays worn on a tracking headband, flipped up between runs
  • Body-worn harnesses carrying reflective motion-capture markers on the torso, arms and legs
  • Backpack-worn computers that let soldiers move untethered around the hall
  • Instrumented weapon replicas that fire electronically, aimed and fired the same way as the real weapon
  • Feedback devices on the uniform that deliver an electric jolt when the wearer is hit

Supply and procurement

The system was developed by Motion Reality, Inc. of the United States, which lists the Malaysian Ministry of Defence among its VIRTSIM partners. A US$7.9 million contract to supply it was awarded to the Malaysian firm Flumen Technologies in April 2016 at the DSA defence exhibition.

Continued use

The facility remained in regular use years after the opening. From 3 to 21 October 2022 the 26th Battalion, Royal Malay Regiment (26 RAMD) ran a three-week urban-combat package on it with one officer and 49 other ranks. Five sections met the Army's main training objective by defeating the simulator's artificial-intelligence opponents at intermediate level across every phase of combat, and one section reached the advanced level. The exercise was assessed by the battalion's B Company commander, Major Ahmad Safuan Abu Bakar, alongside the centre's simulator cell staff, and closed by the centre's director, Colonel Nazlee Abd Rahim.

The cost case

The Army's argument for the system is economic as much as tactical. Live demonstrations run to thousands of ringgit each, and the training land available to the service keeps shrinking; the simulator carries a single up-front cost and can be reset with the same tactical problem as often as a unit needs. General Zulkiple's expectation, set out at the opening and quoted below, was that of the repetitions a soldier needs to reach proficiency, most could now be done virtually, leaving only a couple to be run live. Colonel Abdul Razak Hussain, who directed the centre in 2017, described the same loop from the instructor's side: the computer captures what a trainee does and plays it back so the error can be corrected. Soldiers assigned to United Nations and other overseas missions also rehearse on the system before deploying.

Quotes

This is the latest technology and it can help Army personnel further sharpen their individual and unit combat skills, while at the same time letting them train from every angle and in any conditions. Where a soldier's combat training might take 10 repetitions to reach proficiency, at great cost in live training, with this system he may need only eight repetitions here and just two live ones — which indirectly reduces the cost of every exercise.

This concept instils effective team work and increases the skill and the competency of an individual to use a weapon.

The system uses electronic firing; the way you shoot to hit the target is the same as using a real weapon.

Before attending any training session abroad, every soldier will have to undergo the virtual training as an exposure to various situations.

They were trained on the VIRTSIM system until they were able to overcome the artificial intelligence at Intermediate level for BIS across all the phases of combat contained in the VIRTSIM system.

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