XRHQ
Malaysia
Culture & Heritage

National Museum of Malaysia lets visitors scan 28 artefacts in augmented reality

A free phone app turns QR markers in the Kuala Lumpur galleries into 2D and 3D overlays, alongside floor plans and gallery guides.

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Muzium Negara AR
Official Muzium Negara AR poster carrying the Centre Gallery QR marker and the four-step scan instructions.Photo: Muzium Negara / Jabatan Muzium Malaysia

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Background

Muzium Negara, the National Museum of Malaysia, sits on Jalan Damansara in Kuala Lumpur and is run by Jabatan Muzium Malaysia (the Department of Museums Malaysia), an agency under the Ministry of Tourism, Arts and Culture. The museum has pursued a steady digitalisation push aimed at younger and repeat visitors, adding interactive material alongside its permanent galleries.

The deployment

Muzium Negara AR is a free mobile application that renders 28 selected collections from the museum in augmented reality, using a mix of 2D and 3D content. The AR layer is deliberately tied to the building: it can only be used by people physically visiting the museum, who download the app before or during their visit and then scan a QR marker placed in the galleries.

The flow printed on the museum's own promotional poster is a four-step sequence: open the app, tap the AR menu, select the gallery, then scan the QR marker. AR content is organised gallery by gallery, with the app's AR screen listing the Centre Gallery, Gallery A and Gallery B as separate entry points.

Artefacts named in the app's store listing include:

  • The Dongson Bell
  • The Gua Cha skeletons
  • The Hang Tuah mural
  • The tombstone of Sultan Mansur Shah of Melaka (1456-1477)
  • The Pangkor Treaty of 1874

Beyond the AR layer

The same app doubles as the museum's general visitor guide. It carries ticket prices, opening hours and guided-tour information, an area plan and floor plan of the museum complex, a facilities directory covering the cafeteria, prayer room, gift shop and auditorium, per-gallery information, a newsfeed of current programmes, trivia about the museum building, links to the museum's social channels, and a list of nearby tourist attractions.

Software and hardware

The application was built by Malaysian engineering and technology firm DreamEDGE Sdn Bhd, which is listed as the publisher on both major app stores. There is no dedicated hardware: the deployment runs entirely on visitors' own smartphones, and the museum advises people to bring their own phone and headphones. The app requires Android 7.0 or later, or iOS 12 or later, and is distributed through Google Play, the Apple App Store and Huawei AppGallery.

Timeline and reach

The iOS build was first released on the App Store on 30 December 2021, with the launch publicised by the Ministry of Tourism, Arts and Culture in March 2022. The app remains actively maintained, with a store update recorded in June 2026, and has passed 5,000 downloads on Google Play alone.

Reception

By late 2025 the museum was citing the AR app first among the digital transformations it had introduced to widen its audience, alongside a digital wall and an information kiosk. The museum's director, quoted below, framed the shift in terms of how younger visitors prefer to absorb information. Over the same period the museum reported more than 500,000 visitors by November 2025 against a 600,000 year-end target, though those figures cover the institution as a whole rather than the AR app specifically.

Quotes

Youth today prefer to look and listen rather than read. With the availability of interactive visuals, they understand better.

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