XRHQ
Taiwan
Culture & Heritage

National Palace Museum Brings Phone-Based AR Guide to Its Southern Branch

The museum's browser-based AR guide, live in Taipei since 2025, reached the Southern Branch on 30 September 2026.

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Taiwan's National Palace Museum offers visitors an augmented reality guide that runs on their own smartphones. Visitors scan an exhibit with the phone camera, without downloading an app, and the guide starts straight away. It combines AI-assisted exhibit recognition, web-based AR, 3D interaction, a digital gallery, audio guide content and story tasks in one phone experience.

The service went live at the museum's Northern Branch on 1 October 2025. From 30 September 2026 it was extended to the Southern Branch, where it covers 20 selected AR exhibits and nearly 100 audio guide items.

Northern Branch launch

The museum's release says it is the first time a museum in Taiwan has introduced AR combined with AI for guiding. The launch content is organised into three exploration routes: Magical Beasts, Ingenious Craftsmanship and Good Fortune. It draws on selected ceramics, jade and bronzes from the permanent galleries, and the interface is available in Chinese and English. One featured piece is a Qing-dynasty revolving vase, which visitors see turning in AR in front of them; launch photos show visitors using a tablet as well as phones at this display.

Southern Branch

The Southern Branch guide includes story routes such as "Tasting Tea, Viewing the Buddha", in which visitors find exhibits and collect stamps. Visitors bring their own phone and headphones. According to the Southern Branch's launch post, the experience costs NT$250 per use, valid until midnight on the day it is activated.

Partners

  • Yumeng Digital Technology developed the guide on its self-developed CoreXR platform, which also provides guide view, interaction hotspot and usage analytics.
  • Yakai Art co-developed the service with Yumeng.


Quotes

“We have always believed that what matters in a museum's digital transformation is not how much technology is put into the exhibition space, but whether technology makes people more willing to move closer to culture.”

“What the audience remember in the end should not be 'I just used AR' but 'So this artefact has a story like this.' When technology steps to the background and culture comes to the front, that is what we consider the best smart-museum experience.”

“Today we take another step forward: with the help of AI and augmented reality we are launching a new guided experience, with three carefully planned cultural exploration routes. 'Magical Beasts' helps us understand the spiritual world of the ancients, 'Ingenious Craftsmanship' shows the excellence of traditional skills, and 'Good Fortune' conveys the good wishes handed down through generations.”

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