XRHQ
United States
New Jersey
Education

Rowan University Teaches Biology and More in VR Classrooms

Rowan's Dreamscape Learn Center has two 30-seat VR classrooms for story-driven courses, starting with introductory biology.

Added on
Were you involved in this project?
Students seated at numbered desks wearing tethered VR headsets and holding flight-stick controllers while an instructor stands at the front with a tablet
A class in a Dreamscape Learn VR classroom at Rowan University: students at numbered seats with tethered headsets and joysticks, an instructor at the front.Photo: Tim Hawk / Rowan University

Sign in to view 3 more media items

Data Points (4)

This information is available to registered members of XRHQ. Sign up for free below.

Rowan University in Glassboro, New Jersey, runs a Dreamscape Learn Center at Campbell Library, where students take courses inside virtual reality. The center has two dedicated VR classrooms, and faculty use immersive, story-driven experiences to teach subjects such as introductory biology.

How it works

Each classroom holds 30 students and a faculty member. The rooms are equipped with tethered VR headsets, sensors and tactile feedback tools such as joysticks, fans and vibration systems, so students can work together or individually in interactive worlds.

The first course, introductory biology for non-STEM majors, launched in spring 2025 under Pamela Watson and uses Dreamscape Learn's Biology in the Alien Zoo experience, designed with Arizona State University. Students spend about 15 minutes per class in VR and another two hours in classroom discussion and data analysis.

Scale and faculty-built content

Rowan reports that hundreds of students each semester enrol in courses that use VR in the center. Dreamscape Learn supplies the content platform, and faculty are also building their own modules with the Dreamscape Software Developer Kit. Among them is CASCADE, a disaster-response scenario developed by DeMond Miller, professor of disaster science and emergency management.

Dreamscape Learn's case study says faculty have released experiences in business career-fair professionalism and disaster management, with more planned in anatomy and physiology, American history and other disciplines.

Quotes

“We know interactive experiences in virtual reality can improve information retention and collaboration between students. Even more, VR extends the classroom into places and situations that we couldn’t reach before. The possibilities are incredibly exciting.”

“Virtual reality has become one part of the toolkit that we’re using to engage the students in storytelling and those firsthand experiences.”

“We have full commitment from faculty who are subject matter experts and our team is working with them at an accelerated pace to create new VR courses. We are rapidly transforming their ideas into powerful, immersive experiences—enhanced by the unique capabilities of virtual reality.”

“Faculty can see that they can work with our team to build something for their class that doesn’t take years and millions of dollars. It can be ready for students next semester.”

“The classroom of tomorrow will not look like the classroom of today. By investing in immersive learning now, Rowan is preparing students and faculty for where education is headed.”

Project Summary

This information is available to registered members of XRHQ. Sign up for free below.

Experience

Available to XRHQ members

Hardware

Available to XRHQ members

Software

Available to XRHQ members

Partners & Service Providers

Available to XRHQ members

Sources

Available to XRHQ members

Know more about this project? Help us fill in any missing details.

Edit this project →

Were you involved in this project?

This write-up is free to reuse with credit — CC BY 4.0.