Seaforth High School in St. Thomas, Jamaica, uses virtual reality in the classroom, bringing headsets and controllers into subjects such as Information and Communications Technology (ICT) and Business Management. The school's Business and Information Technology teacher, Terron Strachan, says the technology is raising student interest and engagement.
How it is used
Students work with virtual objects rather than physical equipment. In one example Strachan describes, they pick up a processor or graphics card and place it into a computer inside the virtual world. He says this lets students touch and move items without physical possession, which suits resource-constrained schools. VR is used for certain topics and particular ways pupils learn, not for every lesson. The equipment is housed in the school's IT Lab.
The school is acquiring additional headsets so that each student in a class can have a device and the whole class can be connected during a lesson.
Teacher-reported classroom context
In the 8 October 2026 article, Terron Strachan reports CSEC IT pass rates of about 56% before he arrived, 100% last year (2025) and 85% this year (2026). For CSEC Management of Business, he reports 34% before his arrival, 80% in 2025 and 100% in 2026. The baseline year is unspecified.
Strachan attributes these results to technology use generally. They describe his broader teaching practice, which includes VR for selected topics and other classroom technology; they do not isolate VR’s contribution to exam performance. Students interviewed describe VR as immersive and easy to pick up.