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Jamaica
Education

Seaforth High School Brings VR Into ICT and Business Lessons

Students at a Jamaican high school use VR to handle virtual computer components in ICT lessons and explore Business Management topics.

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Seaforth High School in St. Thomas, Jamaica, uses virtual reality in the classroom, bringing headsets and controllers into subjects such as Information and Communications Technology (ICT) and Business Management. The school's Business and Information Technology teacher, Terron Strachan, says the technology is raising student interest and engagement.

How it is used

Students work with virtual objects rather than physical equipment. In one example Strachan describes, they pick up a processor or graphics card and place it into a computer inside the virtual world. He says this lets students touch and move items without physical possession, which suits resource-constrained schools. VR is used for certain topics and particular ways pupils learn, not for every lesson. The equipment is housed in the school's IT Lab.

The school is acquiring additional headsets so that each student in a class can have a device and the whole class can be connected during a lesson.

Teacher-reported classroom context

In the 8 October 2026 article, Terron Strachan reports CSEC IT pass rates of about 56% before he arrived, 100% last year (2025) and 85% this year (2026). For CSEC Management of Business, he reports 34% before his arrival, 80% in 2025 and 100% in 2026. The baseline year is unspecified.

Strachan attributes these results to technology use generally. They describe his broader teaching practice, which includes VR for selected topics and other classroom technology; they do not isolate VR’s contribution to exam performance. Students interviewed describe VR as immersive and easy to pick up.

Quotes

“Having a system where the students are immersed in a virtual world and they can take up a processor or take up a graphics card and put it into a computer in the virtual world, it’s a really different experience and… it really gives them a greater connection with the subject”

“They like their phones. They like their tablets so why not create a space where we can reach them more? We can bring the lesson in such a way that they are more interested. As a connectivist, which is someone who believes strongly in the use of technology to enhance learning, it’s very important to have a system like this for the students”

“The passes for IT before I came were at about 56 per cent. Last year my passes were 100 per cent in IT with a slight dip this year to 85 per cent. However, for Management of Business, we moved from 34 per cent to 80 per cent last year when I came and 100 per cent for this year. I attribute the passes to the use of technology.”

“the benefit that comes from VR is far greater than the cost, because at the end of the day, if we reach one learner, it makes a big difference”

“My experience with VR has been amazing, so far. With VR, I am not distracted. I am fully immersed in learning. It is so fun to me. You literally feel like you are in a new world and you’re so focused on what you’re doing; it just comes so quick to you. It’s very easy to do and I really love it”

“I think VR in education is easily accessible. I feel like for people who do not have access to many books or many things to practise on, it is very easy because you can see [everything] in the world around you. You don’t have to buy things for each and every student. Every student can just get a turn with [headset] and they can learn it too.”

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