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Shanghai Film Technology Factory Shoots Interactive Seated VR Feature

Shanghai Film Technology Factory wrapped a live-action interactive VR film at Shanghai Film Park, planned for cinema release.

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Crew members sit on stools on a steel bridge at night; one wears a VR headset with blue-tinted lenses while another holds a phone and controller.
On set of the interactive live-action VR film New World: Floating City at Shanghai Film Park: a crew member checks footage in a VR headset.Photo: 上影集团

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Shanghai Film Technology Factory has produced New World: Floating City, a live-action interactive VR film, with Weimo Technology and Shanghai Film Park as co-producers. Shooting began with an opening ceremony at Shanghai Film Park on 9 September 2026 and wrapped on 16 September. The film is designed for seated viewing in ordinary cinemas rather than free-roam VR, and puts its emphasis on narrative and character emotion.

Viewers make choices through hand recognition on the playback device, which leads to branching story paths and multiple endings. Weimo Technology's CEO describes the interaction as restrained, with no game-like tasks: every branch rests on understanding the character. The producers say the aim is a sense of having lived a chosen life, which they expect to raise repeat viewing.

Production

The film was shot with a Blackmagic Design 16K 3D camera system capturing 180-degree images, with 360-degree AI panoramic completion planned in post-production so viewers can see the scene behind them. Panoramic sound is part of the production. Reporting on the shoot put the crew at more than 100 people, and described the work as one continuous take, which the lead actor said demands different physical performance from conventional film acting.

Release plans

The producers plan a running time of about 40 minutes, or 60 minutes of experienceable content counting all branches and endings. Launch is tentatively set for the next Spring Festival season, and a cinema release licence is to be sought. The first flagship experience centre will be the Shanghai Film Park Grand Theatre, which is being converted into a seated VR hall. Standardized rollout options are planned for commercial cinemas, cultural-tourism complexes and commercial spaces. Shanghai Film Group is also developing a lightweight way to convert ordinary cinema halls into VR halls, using self-developed VR seats and sound system changes.

Quotes

“We have built in a large amount of branching VR story and body-sensing interaction; the playback device recognises the viewer's hands, so they make choices naturally.”

“Through interactive choices and branching endings, we want the audience to enter the character's inner world and feel more present, with the sense of 'I lived a life that I chose', which also raises the rate of repeat viewing.”

“We are fairly restrained on interaction: there are no game-like interactive tasks, and every branch rests on understanding the character and his emotional entanglements.”

“Riding the 'film+' economic wave, we will use VR innovation and adaptation to widen cinema distribution channels, showing a broader audience the appeal of cutting-edge technology through highly immersive audiovisual experience and deep emotional interaction.”

“Traditional film and TV uses editing to polish the expression; VR is basically one continuous take, which is a big challenge for actors. The camera position will not show only your most perfect, best-looking side, so you must change your body, way of speaking, gestures and pacing to suit the camera.”

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