XRHQ
Spain
Education

Spanish hospitality schools train students with a VR brewmaster simulator

A Ministry-backed VR simulator lets vocational students practise beer brewing, serving and pairing across ten Spanish hospitality colleges.

Xavier Riba

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Presentation of the Brewmaster Simulator developed in collaboration with the Mahou San Miguel Foundation.

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Background

As part of the applied-innovation projects promoted by the Spanish Ministry of Education, Vocational Training and Sport, the initiative “Virtual Brewmaster: Symphony of Flavours and Craft Knowledge in 3D” set out to bring brewing culture into Vocational Education and Training (VET) through immersive learning. It brought together the Fundación Mahou San Miguel and four VET centres: CIFP Nº1 de Guadalajara as coordinating institution, alongside CIFP Nº1 de Cuenca, CIFP Simone Ortega in Madrid, and the CIFP Hostelería LHII hospitality school in Vitoria-Gasteiz.

The deployment

Students learn inside a virtual reality simulator that recreates a working brewing environment. The programme is built around four modules — brewing processes, beer styles, perfect serving technique and food pairing — that mirror the main phases of a master brewer's craft. Learners progress through tutorials, hands-on exercises and assessments before advancing to the next level.

The tool is designed for the classroom: while one student wears the headset, the rest of the class follows the same tutorials and exercises on a large screen, turning an individual session into shared learning. It also lets students rehearse delicate, hard-to-repeat practices — such as tapping a barrel — as many times as needed until each step is internalised.

Hardware and setup

The simulator runs on standalone VR headsets used room-scale, with a clear space of roughly 3×3 metres per station and tracked hand controllers for actions such as pouring and serving.

Development

The technological development was led by VRFP, a company of the Innovae group that specialises in virtual reality training simulators for education; its role was to transfer brewing processes, environments and technical knowledge into a realistic immersive experience. To recreate the spaces and processes accurately, the team visited several Mahou San Miguel facilities, including the Alovera brewery — the group's largest — and Plaza Mahou at Madrid's Santiago Bernabéu stadium. Teacher-training sessions were then run at the participating centres to support classroom integration.

Rollout

Beyond the founding consortium, the simulator licence has been shared with six further VET centres — CIFP Ciudad de Zamora, CIFP Carlos Oroza, CIFP San Cristóbal, the Hospitality and Tourism School of Alcalá de Henares, the Higher School of Hospitality and Tourism of Madrid, and IES Universidad Laboral de Toledo — extending the tool to ten institutions in total. Officials from the Ministry and Mahou San Miguel, quoted below, framed the project as a model for grounding VET innovation in the sector's own expertise.

Quotes

This project represents a very real way of understanding innovation in Vocational Education and Training: building on the sector's real knowledge together with the sector itself, transforming it into a rigorous learning experience, and placing it at the service of education.

What we do is guide users through the journey of beer, from raw materials to food pairing.

This tool has succeeded in combining something that seemed difficult: brewing, which is closely linked to our senses, with virtual reality technology.

Project Summary

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SUBMITTED BY

Xavier Riba

VP Marketing, Innovae

This write-up is free to reuse with credit — CC BY 4.0.