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UTAD Plans Immersive VR Lessons in Engineering and Veterinary Medicine

VR-EDU 3D will use UTAD's 20 Quest 3 headsets to explore computer graphics and animal anatomy, with classroom validation planned.

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Screenshot of a virtual horse anatomy model beside a menu for selecting body systems.
Screenshot of the virtual horse anatomy environment presented in INESC TEC's report on VR-EDU 3D, with controls for displaying different body systems.

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The Universidade de Trás-os-Montes e Alto Douro (UTAD) plans to use virtual reality to help students understand three-dimensional concepts in engineering and veterinary medicine. Its VR-EDU 3D project was developed with INESC TEC through the institutions' shared MASSIVE Virtual Reality Laboratory, targeting teaching in Computer Graphics, Embryology and Anatomy I and II.

The project is designed for the 2025/2026 and 2026/2027 academic years and draws on UTAD's existing immersive infrastructure, including a dedicated room equipped with 20 Meta Quest 3 headsets. Applications are tailored to each subject: computer graphics students can follow ray-tracing algorithms and observe the effects of light, reflection and refraction in real time, while veterinary anatomy students can interact with three-dimensional dog, horse and bovine models, dissect anatomical structures and view them in different planes.

INESC TEC's July 2026 report describes classroom testing and real-world case studies as planned work. The research aims to determine where VR adds value and whether it has an effect compared with traditional teaching methods. VR-EDU 3D was one of three projects selected in UTAD's 2025 pedagogical innovation competition, each awarded €2,000 for implementation and validation in a real teaching context by July 2027.

Quotes

“We cannot use only virtual reality for all content, but in this way we will understand for which content this method can add value.”

“Ultimately, we want to understand whether this has any effect compared with traditional teaching methods.”

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