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Vietnam’s Education Ministry Commissions Eduverse for AR and VR Lessons

Vietnam’s education ministry plans to pilot browser-based AR and VR lessons and virtual labs with at least 2,000 learners.

Vietnam
Education
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Vietnam’s Ministry of Education and Training commissioned Eduverse, a browser-based system for teaching with augmented and virtual reality. The ministry’s November 2026 decision approved the work for selection of an implementing organization. Eduverse is intended to become part of the national smart education platform.

Browser access and lesson authoring

The ministry’s specification calls for WebXR to deliver AR and VR experiences on computers, mobile devices and compatible VR equipment. It also lists mixed reality as a planned capability. Learners would be able to open lessons in a browser without a dedicated headset. The specification calls for an offline or edge-server option and authoring tools that let educators create materials with little or no coding.

Lessons and virtual labs

The ministry requires at least 30 resources for general education, including at least 15 for history, geography and culture and at least 15 for science, technology, engineering and mathematics. All VR resources must align with the general education curriculum.

The specification calls for at least 20 experiments and practical exercises, with at least five in each of four virtual lab modules.

  • Digital factories
  • Robotics
  • Optoelectronics
  • Aerodynamics

Planned pilot

The ministry calls for at least 2,000 learners across at least five institutions, including three general education and two higher education institutions. At least 100 teachers and lecturers taking part in the Eduverse pilot are to receive training before it starts. The ministry also sets a target for at least 50 teachers and lecturers without programming expertise to be able to create a complete XR lesson after no more than 16 hours of training.

The ministry’s evaluation targets for the pilot are at least 80% acceptance and statistically better learning results for learners using Eduverse than for the control group.

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